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Cubelands beta
Cubelands beta












  1. #Cubelands beta full
  2. #Cubelands beta Pc

After building for a while I was up to 390mb. With the game initialized I had 190mb memory usage. The memory usage will steadily increase and never decrease until the game, webplayer in this case, is restarted.įor example I started the game in a clean chrome browser with 20mb memory usage. I stress tested the game now and you seem to have the exact same memory issue (leak) I have when combining meshes. I greatly improved the achievements system response time (Achievements are calculated server side) Stuff like logic bricks/springboards come in handy in those game modes, even traps. I'll fill in our feedback site with some future plans with multiple game modes (and how we add them to the game). Some kind of Map randomisation: We're not yet planning on generating maps, we don't think we want to go this way, and we're not copying Minecraft. "can’t skill the tutorial"? You mean skip? True, as it's really easy to quickly complete it once. You can build blocks under you if you look down and jump, this is encouraged. Fixed the jump height, you can now jump 2 blocks However there are still -way- more features planned. I might still decide to lower the final price if it's indeed to much.

#Cubelands beta full

I've seen a bunch of other (small) indie games selling for 20 euros.Ĭubelands is 7.50 Euros for the early birds, 15€ after full launch. It's 10 Euros during the alpha, 15 during beta and finaly 20.

cubelands beta cubelands beta

Thanks for taking the time for your feedback!Ībout the price: Minecraft is going to sell for 20 Euros actually. I hope this helps, keep up the good work. When you press two buttons at the same time and then press jump you lose the footstep sounds till you stop and start moving again ( yea, yea, just nitpicking) I didn’t get any achievement at all during play, but later when I stated the game again I got all at once… ? The achievement system was kinda F***ed up when I played. Special cubes: Cubes that have special effects on the environment or the player like… springboards! Probably the have even some kind of requirement system or… I don’t know, it’s just an input. NPCs: the more you play in your map the more NPCs walk around and give it some life. Therefore you could make moving platforms or elevators(specially elevators would be a damn nice thing ) I know that concept is very fragmentary but I guess you get my point. Now if you assign a wood brick to those waypoints it starts moving between them. Logic bricks: For instance, you place two “Waypoint Cube” in some distance to each other. I think, that you should find a way to make your game unique and distance the game a bit more from Minecraft. I know that’s a HUGE feature, but some kind of randomisation would be nice, and if it’s just placing random trees over the map. But one of the coolest features there was the fact that a whole world gets created for you, and you can explore that. Again, I’m referring to Minecraft, I’m sorry about that. Some kind of Map randomisation is missing. I’m not quite sure about that, but I think you can’t skill the tutorial. That’s not a big deal, but it would make building way more comfortable. The jump height could be a bit increased, so that I can at least jump two blocks high.

cubelands beta

I’m not saying that you shouldn’t sell your game, but in my opinion the current price is neither realistic nor fair.

cubelands beta

You see, Minecraft costs about 10,00 Euros, that means buying Minecraft is even cheaper then yours but has tons of more features. Also the similarities to Minecraft are obvious, so you have to stand the comparison.Īnd the first thing that bugs me is simply the price for the full game. But don’t get me wrong, I really enjoyed playing your game, I just see room for improvement. Well, I really see this as a Beta, therefore my “Don’t like” list will be a bit longer then the “Like” one. Your game runs super smooth.Īlso the idea of an achievement system kinda got me

#Cubelands beta Pc

My computer is really old and almost no unity web player runs on my pc without any lag. You really did an awesome job with the system requirements. Also the Controls are pretty intuitive and work well. Over 130 models to help you create a medieval village themed polygonal style game.Low Poly - RG Medival VillageAn Epic Low Poly asset pack of trees, buildings, rocks, tools, weapons, props, and others Environment assets to create a medievalvillage themed polygonal style game.All right, I tested it out for about 15 minutes, here is some feedback:įirst of all, I love the music, a really catchy theme.














Cubelands beta